WebAug 15, 2024 · The JSON file just contains 5 different steps with an ID and Description for what to do in the step. Feel free to adjust the JSON file acc to your use case. I simply write “Do something Step 1”, “Do something Step 2” and so on. The JSON file is also in the project. For the Hololens 2 to read it, you put it in your StreamingAssets folder ... WebIntroducing the HoloLens 2 Development Edition. Start experimenting with code and building your proofs of concept with the HoloLens 2 Development Edition. To stay …
Reading JSON input with Hololens2 (Bonus: QR code alignment …
WebMar 27, 2024 · You may have seen my tutorial for the HoloLens 1 with moving, rotating, scaling objects with the older HoloToolkit here. So, yes- Microsoft has upped it’s game with the new toolkit and he new headset. So many things have gotten better. I have given an introduction into how to start with HoloLens 2 and MRTK V2.0 in my previous article. WebFeb 9, 2024 · Creating a new project. The first thing you need is a project to work with. If you're a first-time Unreal developer, you'll need to download supporting files from the Epic Launcher. Launch Unreal Engine. In the New Project Categories, select Games and click Next: Select the Blank template and click Next: In the Project Settings, set C++ ... box ハイパーリンク 方法
Creating your first HoloLens Unreal application - Mixed Reality
WebMar 25, 2024 · Step 3 — Connecting HoloLens to a computer with USB. 3.1 Turn the HoloLens on and fit the device on your head. 3.2 Perform the bloom gesture to launch … WebNov 21, 2024 · Instructions on how to build and deploy for HoloLens 1 and HoloLens 2 (UWP) can be found at building your application to device. These steps also allow you to deploy to WMR headsets. Note. When deploying your application to your device in Visual Studio, you need to configure Visual Studio slightly differently depending on the device. … box パソコン ダウンロード